Light sampling

Many-Light Rendering Using ReSTIR-Sampled Shadow Maps

We present a practical method targeting dynamic shadow maps for many light sources in real-time rendering. We compute full-resolution shadow maps for a subset of lights, which we select with spatiotemporal reservoir resampling (ReSTIR). Our selection …

Spatiotemporal Reservoir Resampling for Real-time Ray Tracing with Dynamic Direct Lighting

Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo integration remains a challenging problem, even for off-line rendering systems. We introduce a new algorithm—ReSTIR—that renders such lighting …