Rendering

Filtering After Shading with Stochastic Texture Filtering

2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that applying the texture filter after …

Evaluating and Improving Rendered Visual Experiences

Rendered imagery is presented to us daily. Special effects in movies, video games, scientific visualizations, and marketing catalogs all often rely on images generated through computer graphics. However, with all the possibilities that rendering …

Random-Access Neural Compression of Material Textures

The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed …

Physically Based Rendering: From Theory to Implementation, 4th Ed.

Ray Tracing Gems

Real-Time Rendering, 4th Ed.

Interactive Stable Ray Tracing

Interactive ray tracing applications running on commodity hardware can suffer from objectionable temporal artifacts due to a low sample count. We introduce stable ray tracing, a technique that improves temporal stability without the over-blurring and …