Resampling

ReSTIR GI: Path Resampling for Real-Time Path Tracing

Even with the advent of hardware-accelerated ray tracing in modern GPUs, only a small number of rays can be traced at each pixel in real-time applications. This presents a significant challenge for path tracing, even when augmented with state-of-the …

Spatiotemporal Reservoir Resampling for Real-time Ray Tracing with Dynamic Direct Lighting

Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo integration remains a challenging problem, even for off-line rendering systems. We introduce a new algorithm—ReSTIR—that renders such lighting …