Despite recent advances in Monte Carlo path tracing at interactive rates, denoised image sequences generated with few samples per-pixel often yield temporally unstable results and loss of high-frequency details. We present a novel adaptive rendering …
We present several formulas and methods for generating samples distributed according to a desired probability density function on a specific domain. Sampling is a fundamental operation in modern rendering, both at runtime and in preprocessing. It is …
When generating a set of uniformly distributed lines through a square, some care is needed to avoid bias in line orientation and position. We present a compact algorithm to generate unbiased uniformly distributed lines from a uniform point set over …