LucidLyra: Feed-Forward Generative 3D Scene Reconstruction and Joint Understanding via Multi-Task Distillation
Abstract
We present LucidLyra, a framework that makes generatively reconstructed 3D scenes directly queryable for semantics and instances in a feed-forward manner from video latents. While generative 3D reconstruction can synthesize virtual environments from a single image, downstream applications in robotics and physical AI require not only visual realism but also access to scene semantics and object identities. Existing 3D understanding approaches, however, require captured multi-view scenes, have limited generalization capabilities, or rely on expensive per-scene processing and optimization. To bridge this gap, our method distills complementary knowledge from a camera-controlled video diffusion model and frozen 2D vision foundation models into 3D Gaussians that jointly encode geometry, appearance, open-vocabulary semantics, and class-agnostic instance cues. The resulting scenes support novel-view rendering, open-vocabulary segmentation, and object grouping without per-scene optimization at test time, while training requires neither manual 3D annotations nor captured multi-view data. Furthermore, our latent formulation naturally extends to monocular video, reconstructing structured dynamic 3D scenes across time. Our method outperforms baselines combining state-of-the-art 3DGS segmentation approaches with generative 3D scene reconstruction on curated synthetic and real-image-conditioned benchmarks, without compromising reconstruction quality. By turning renderable but unstructured outputs into queryable 3D worlds, LucidLyra enables downstream applications including 3D scene editing, asset extraction, and robotic simulation.
Method
Given a single image, LucidLyra uses a frozen camera-controlled video model to generate multi-view latents. A Gaussian decoder combines these latents with camera rays and C-RADIO input image features, then predicts geometry, appearance, semantics, and instance embeddings through separate reconstruction and understanding heads. During training, frozen SAM/SAM2 and projected SigLIP2 teachers extract object tracks and language-aligned features from the generated videos. Reconstruction, semantic, and instance losses jointly train our 3DGS decoder without captured multi-view data or manual 3D annotations. Given video latents a single decoder pass produces a scene supporting novel-view rendering, open-vocabulary semantic segmentation, and instance clustering without per-scene optimization. For dynamic scenes, time encodings and query-frame features enable decoding a 3D scene state at a requested time from a monocular input video.
Generative Image-to-3D Reconstruction and Understanding
Real-World Image-to-3D Reconstruction and Understanding on Waymo
Generative Video-to-4D Reconstruction and Understanding
Application: Robot Simulation
Application: 3D Scene Editing
Application: 3D Asset Mining
Baseline Comparison
Citation
@misc{hahn2026lucidlyra,
title = {{LucidLyra}: Feed-Forward Generative {3D} Scene Reconstruction and Joint Understanding via Multi-Task Distillation},
author =
year = {2026},
note = {arXiv:2610.40495}
}