Despoina Paschalidou

Despoina Paschalidou

NVIDIA

I am a researcher in Computer Vision and Graphics. I am very excited about developing representations that can reliably perceive, capture and recreate the 3D world in a way that humans can interact with it as seamlessly as possible. Throughout the years, I have worked on many exciting problems ranging from 3D reconstruction of objects using interpretable primitive-based representations, generative models for objects, scenes and videos, 3D reconstruction of humans from video data, as well as on several perception tasks such as 3D point cloud reconstruction and segmentation, flow estimation, localization and collision avoidance from egocentric observations. Currently, I am a Senior Research Scientist at NVIDIA, based in Santa Clara. Previously, I received my PhD from ETH Zurich and Max Planck Institute for Intelligent Systems in Tubingen , where I was advised by Andreas Geiger and Luc van Gool, and I was Postdoctoral Researcher at Stanford with Leonidas Guibas. Prior to this, I did my undergraduate in the School of Electrical and Computer Engineering in the Aristotle University of Thessaloniki in Greece. During my PhD, I was very lucky to have spent one wonderful year working with Sanja Fidler at NVIDIA Research, and 6 months at Facebook AI Research, where I worked with David Novotny and Andrea Vedaldi.