I’m a researcher at NVIDIA, based out of Cambridge, UK. My current research focus is on generative video, and learned physics models. Before joining NVIDIA, I was a researcher at Google DeepMind, working on RL, robotics, GNNs, physics and video.
I wasn’t always in machine learning. I used to be a computer graphics researcher at ETH Zurich and Berkeley, writing fluid, cloth & fracture solvers for SFX; did some geophysics, pondering about permafrost soils in Tibet; worked at a SF startup with a ridiculously bad business idea; and did a stint in video game development as well. I am also a proud dad, cat owner, and hippo enthusiast. My car is a cargo bike.