I am a Principal Research Scientist in the Learning & Perception Research group with NVIDIA Research, in which I specialize in applying deep learning to 3D reconstruction problems. I have over 35 years of research experience in computer vision and computer graphics. My contributions to the field include, among others, the invention of the Loop Subdivision, an Academy Award winning geometric modeling algorithm used for creating smooth shapes for use in medical imaging, special effects, and video games; the GPU font and path rendering algorithm used in popular commercial graphic design tools; the hardware accelerated subdivision surface rendering algorithm used in Pixar’s Open SubDiv library; and Microsoft’s Holoportation project which demonstrated a two-way telepresence system, allowing users wearing Augmented Reality display devices to interact with each other’s photo-realistic 3D holograms in real-time.