Charles Loop

Charles Loop is a principal research scientist in visual computing research group at NVIDIA Research. He has spent most of his career as a Research Scientist, working on computer graphics, for companies such as Apple and Microsoft. He is best known as the inventor of Loop Subdivision, an algorithm used for creating smooth shapes used in areas such as medical imaging, special effects, and video games. Charles has been programming Graphics Processing Units (GPUs) for many years. His work appears in many academic publications and applications for digital content creation, such as font and surface rendering; including Pixar's Open SubDiv library.  More recently, he initiated a project at Microsoft called Holoportation, that was well received in computer vision and graphics communities. The project demonstrated a two-way telepresence system, allowing users wearing Augmented Reality (AR) display devices such as Hololens to interact with each other’s photo-realistic 3D holograms in real-time, while physically separated by thousands of miles. Most recently, Charles was Chief Scientist in 8i, a startup whose mission is to deliver photo-realistic human holograms. Charles holds an M.S. in Mathematics from the University of Utah, and a Ph.D. in Computer Science from the University of Washington. Charles is located in Redmond.