I’m a Senior Research Scientist at NVIDIA interested in appearance modeling, light transport algorithms, and differentiable physically based rendering.
I obtained my PhD from EPFL’s Realistic Graphics Lab where I was advised by Wenzel Jakob. During my time there, I spent a summer at Walt Disney Animation Studios where I contributed to the Hyperion Renderer. Before that, I completed my Master’s degree at ETH Zurich with a focus on visual computing.
See also my personal website for past projects.