Tomas Akenine-Möller joined NVIDIA Research in 2016, previously working at Intel and as a professor in computer graphics at Lund University, where he founded and built the computer graphics group. His expertise is in real-time rendering, ray tracing, and graphics hardware. In 2003, he co-authored the first Swedish SIGGRAPH papers ever, one on mobile graphics and another on soft shadows.
He is a co-author of the book Real-Time Rendering, which is widely used in the real-time graphics industry and in academia, and of a free interactive linear algebra book. He also co-edited, with Eric Haines, the book Ray Tracing Gems, which is free as e-book in various formats.
Tomas is currently is doing research on real-time rendering (surprise!). Publications prior to joining NVIDIA can be found here and here.