We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations.Our appearance model utilizes learned …
We introduce SLANG.D, a shading language that incorporates first-class automatic differentiation support derived from the Slang language. The new shading language allows us to transform a Direct3D-based path tracer to be fully differentiable with …