Participating media

Joint Neural Denoising of Surfaces and Volumes

We combine state-of-the-art techniques into a system for high-quality, interactive rendering of participating media. We leverage unbiased volume path tracing with multiple scattering, temporally stable neural denoising and NanoVDB, a fast, sparse …

A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets

We consider the problem of multiple scattering on Smith microfacets. This problem is equivalent to computing volumetric light transport in a homogeneous slab. Although the symmetry of the slab allows for significant simplification, fully analytic …

Fast Volume Rendering with Spatiotemporal Reservoir Resampling

Volume rendering under complex, dynamic lighting is challenging, especially if targeting real-time. To address this challenge, we extend a recent direct illumination sampling technique, spatiotemporal reservoir resampling, to multi-dimensional path …

An Unbiased Ray-Marching Transmittance Estimator

We present an in-depth analysis of the sources of variance in state-of-the-art unbiased volumetric transmittance estimators, and propose several new methods for improving their efficiency. These combine to produce a single estimator that is …

Zero-variance Transmittance Estimation

We apply zero-variance theory to the Volterra integral formulation of volumetric transmittance. We solve for the guided sampling decisions in this framework that produce zero-variance ratio tracking and next-flight ratio tracking estimators. In both …

Interactive Path Tracing and Reconstruction of Sparse Volumes

Denoisers designed for surface geometry rely on noise-free feature guides for high quality results. However, these guides are not readily available for volumes. Our method enables combined volume and surface denoising in real time from low sample …

Imperfect Voxelized Shadow Volumes

Voxelized shadow volumes provide a discretized view-dependent representation of shadow volumes, but are limited to point or directional lights. We extend them to allow dynamic volumetric visibility from area light sources using imperfect shadow …