Interactive Path Tracing and Reconstruction of Sparse Volumes

Abstract

Denoisers designed for surface geometry rely on noise-free feature guides for high quality results. However, these guides are not readily available for volumes. Our method enables combined volume and surface denoising in real time from low sample count (4 spp) renderings. The rendered image is decomposed into volume and surface layers, leveraging spatio-temporal neural denoisers for both components. The individual signals are composited using learned weights and denoised transmittance. Our architecture outperforms current denoisers in scenes containing both surfaces and volumes, and produces temporally stable results at interactive rates.

Type
Publication
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2021
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