The Esports Frontier: Rendering, Interaction and Display

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The history of computer graphics is dominated by the quest for photorealism. Yet esports gamers have not benefited from the results, regularly turning off all visual effects to maximize frame rate. How can the SIGGRAPH community better support the expert performance esports athletes seek? This is not an idle question: esports now rivals traditional sports in both viewership and revenue, and is already driving demand for new, high-performance displays and mice. This workshop will examine the challenges involved in finding the answers, including innovation in display, rendering and interaction.

Authors

Benjamin Watson (North Carolina State University)
Byungjoo Lee (Yonsei University)
Greg Ward (Dolby Laboratories)

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