VoxelPipe: A Programmable Pipeline for 3D Voxelization
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"VoxelPipe: A Programmable Pipeline for 3D Voxelization" Jacopo Pantaleoni (NVIDIA), in High Performance Graphics 2011, August 2011 |
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| Research Area: | 3D Graphics | ||
| Author(s): | Jacopo Pantaleoni (NVIDIA) | ||
| Date: | August 2011 | ||
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| Abstract: |
We present a highly exible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and thin voxelizations, multiple boolean, floating point, vector-typed render targets, user-defined vertex and fragment shaders, and a bucketing mode which can be used to generate 3D A-buffers containing the entire list of fragments belonging to each voxel. For maximum efficiency, voxelization is implemented as a sort-middle tile-based rasterizer, while the A-buffer mode, essentially performing 3D binning of triangles over uniform grids, uses a sort-last pipeline. Despite its major flexibility, the performance of our tile-based rasterizer is always competitive with and sometimes more than an order of magnitude superior to that of state-of-the-art binary voxelizers, whereas our bucketing system is up to 4 times faster than previous implementations. In both cases the results have been achieved through the use of careful load-balancing and high performance sorting primitives. |
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