Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Skip to main content
Publications
Our publications provide insight into some of our leading-edge research.
Filters
Search
Apply
Filters
Filters
Publication Year
2024
(2)
2023
(1)
2021
(1)
2020
(1)
Facet Publication Year
Research Areas
Computer Graphics
(5)
Esports
(5)
Human Computer Interaction
(5)
Real-Time Rendering
(5)
Applied Perception
(2)
VR, AR and Display Technology
(2)
Hyperscale Graphics
(1)
Events
SIGGRAPH
(1)
5 results found
Computer Graphics
Human Computer Interaction
Real-Time Rendering
Clear all
Computer Graphics
Human Computer Interaction
Real-Time Rendering
2024
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Is Less More? Rendering for Esports
Benjamin Watson,
Josef Spjut
,
Joohwan Kim
, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
2023
Less is More: Rendering for Esports
Benjamin Watson,
Joohwan Kim
,
Josef Spjut
, Peter Shirley, Byungjoo Lee
SIGGRAPH
2021
A Case Study of First Person Aiming at Low Latency for Esports
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
2020
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Joohwan Kim
, Pyarelal Knowles,
Josef Spjut
,
Ben Boudaoud
, Morgan McGuire