Research

Select Publications

Phenomenological Transparency

"Phenomenological Transparency"
Morgan McGuire (NVIDIA), Michael Mara, in IEEE Transactions on Visualization and Computer Graphics, March 2017

Hashed Alpha Testing

"Hashed Alpha Testing"
Chris Wyman (NVIDIA), Morgan McGuire (NVIDIA), in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'17), Feb 2017

Towards Foveated Rendering for Gaze-Tracked Virtual Reality

"Towards Foveated Rendering for Gaze-Tracked Virtual Reality"
Anjul Patney (NVIDIA), Marco Salvi (NVIDIA), Joohwan Kim, Anton Kaplanyan (NVIDIA), Chris Wyman (NVIDIA), Nir Benty (NVIDIA), David Luebke (NVIDIA), Aaron Lefohn (NVIDIA), in ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2016, December 2016

Real-Time Global Illumination using Precomputed Light Field Probes

"Real-Time Global Illumination using Precomputed Light Field Probes"
Morgan McGuire (NVIDIA), Mike Mara (Stanford), Derek Nowrouzezahrai (McGill University), David Luebke (NVIDIA), in ACM Symposium on Interactive 3D Graphics and Games, February 2017

Multilayer and Multimodal Fusion of Deep Neural Networks for Video Classification

"Multilayer and Multimodal Fusion of Deep Neural Networks for Video Classification"
Xiaodong Yang (NVIDIA), Pavlo Molchanov (NVIDIA), Jan Kautz (NVIDIA), in ACM Multimedia, October 2016