Less is More: Rendering for Esports
Computer graphics has improved from early wireframes to ray tracing and physically based rendering. Yet nearly 20 years ago, George Lucas stated that “the real leap has been made,” and today, esports players turn off many of the rendering techniques that took SIGGRAPH so long to develop, because they don't help them win. Is it time for SIGGRAPH to reconsider its research goals? This workshop will discuss this question, including alternatives to photorealism, trading off temporal and visual accuracy, and trading off realism with gameplay and fairness. The workshop will prioritize participant discussion, fomented by short provocative talks.
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