Performance, Rendering, and Interaction in Competitive Esports (PRICE)

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Esports is having a significant societal impact. Yet scheduling competitive group play during experiments is difficult, and recreating competitive environments in the lab is challenging. To address these problems, we adopt the field experiment methodology, to create hybrid tournament-experiments — experimentation integrated into the tournament itself. We run two Rocket League tournament-experiments and discuss their methodological and experimental implications.

Authors

Benjamin Watson (North Carolina State University)
Madison Klarkowski (Queensland University of Technology)
Rulon Raymond (Infinity Ward)
Mark Claypool (Worcester Polytechnic Institute)
Paul Ritaldato (Epic Games)

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