Understanding the Efficiency of Ray Traversal on GPUs - Kepler and Fermi Addendum
"Understanding the Efficiency of Ray Traversal on GPUs - Kepler and Fermi Addendum"
Timo Aila (NVIDIA), Samuli Laine (NVIDIA), Tero Karras (NVIDIA), in NVIDIA Technical Report NVR-2012-002, June 2012
|Research Area:||Ray Tracing|
|Author(s):||Timo Aila (NVIDIA), Samuli Laine (NVIDIA), Tero Karras (NVIDIA)|
This technical report is an addendum to the HPG2009 paper "Understanding the Efficiency of Ray Traversal on GPUs", and provides citable performance results for Kepler and Fermi architectures. We explain how to optimize the traversal and intersection kernels for these newer platforms, and what the important architectural limiters are. We plot the relative ray tracing performance between architecture generations against the available memory bandwidth and peak FLOPS, and demonstrate that ray tracing is still, even with incoherent rays and more complex scenes, almost entirely limited by the available FLOPS. We will also discuss two esoteric instructions, present in both Fermi and Kepler, and show that they can be safely used for faster acceleration structure traversal.