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Publications
Our publications provide insight into some of our leading-edge research.
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2008
Free-form Motion Processing
Scott Kircher,
Michael Garland
Scalable Parallel Programming with CUDA
John Nickolls, Ian Buck,
Michael Garland
, Kevin Skadron
2007
A 14-mW 6.25-Gb/s Transceiver in 90-nm CMOS
John Poulton, Robert Palmer, Andy Fuller,
Trey Greer
, John Eyles,
William Dally
, Mark Horowitz
Simulation of Bubbles in Foam with the Volume Control Method
Byungmoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac,
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer,
David Luebke
, Kevin Skadron
Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon,
David Luebke
A Hardware Architecture for Surface Splatting
Tim Weyrich, Simon Heinzle,
Timo Aila
, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus Gross
Iterative Methods for Improving Mesh Parameterizations
Shen Dong,
Michael Garland
Efficient Rendering of Human Skin
Eugene d'Eon,
David Luebke
, Eric Enderton
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine
, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen,
Timo Aila
The NVIDIA GeForce 8800 GPU
Erik Lindholm
, Stuart Oberman
How GPUs Work
David Luebke
, Greg Humphreys
2006
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
Jeremy W Sheaffer,
David Luebke
, Kevin Skadron
2005
A Survey of General-Purpose Computation on Graphics Hardware
John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron Lefohn, Timothy J. Purcell
GPU-Accelerated High Quality Hidden Surface Removal
Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice
High-Quality Antialiased Rasterization
Daniel Wexler, Eric Enderton
2003
Twister: A Space-warp Operator for the Two-handed Editing of 3D Shapes
Ignacio Llamas, ByungMoon Kim, Joshua Gargus, Jarek Rossignac, Christopher D. Shaw
2001
A User-Programmable Vertex Engine.
Erik Lindholm
,
Mark Kilgard
, Henry Moreton
MesoGAN: Generative Neural Reflectance Shells
Stavros Diolatzis,
Jan Novák
,
Fabrice Rousselle
, Jonathan Granskog,
Miika Aittala
, Ravi Ramamoorthi, George Drettakis
Verification and Synthesis of Robust Control Barrier Functions: Multilevel Polynomial Optimization and Semidefinite Relaxation
Shucheng Kang,
Yuxiao Chen
,
Heng Yang
,
Marco Pavone
Graph Positional Encoding via Random Feature Propagation
Moshe Eliasof, Fabrizio Frasca, Beatrice Bevilacqua, Eran Treister,
Gal Chechik
,
Haggai Maron
ICML
FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Bowen Wen, Wei Yang, Jan Kautz, Stan Birchfield
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