Cyril Crassin

Cyril Crassin joined NVIDIA Research in 2011. His research interests include realistic rendering, voxel-based representations, global illumination, real-time ray-tracing and out-of-core data management.
Prior to joining NVIDIA, Cyril obtained his Ph.D. degree from Grenoble University at INRIA in France in 2011. During his Ph.D, he developed the GigaVoxels pipeline that proposed the use of pre-filtered voxel representations for efficient real-time rendering of very large and detailed scenes, as well as complex objects.

Full list of publications