Gaming at Warp Speed: Improving Aiming with Late Warp
Latency can make all the difference in competitive online games. Late warp is a class of techniques used in VR that can reduce latency in FPS games as well. Prior art has demonstrated these techniques can recover most of the player performance lost to computer or network latency. Inspired by prior work demonstrating the usefulness of late warp as a potential solution to FPS latency, we provide an interactive demonstration, playable in a web browser, that shows how much latency limits aiming performance, and how late warp can help.
Copyright by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or firstname.lastname@example.org. The definitive version of this paper can be found at ACM's Digital Library http://www.acm.org/dl/.