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Supplemental website for the HPG 2019 short paper:
Temporally Dense Ray Tracing by Pontus Andersson, Jim Nilsson,
Marco Salvi, Josef Spjut, and Tomas Akenine-Möller.
You require access to a 240 Hz display to see the effect of the image sequences below.
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Content
Section 2: The Power of 240 Hz
Section 3: Our Approach
- Temporally dense vanilla rendering (1 out of 4 pixels, no filtering)
- Reflected motion vectors
- Clamp footprint
- Pixel ordering comparisons:
Section 4: Results
- 60 FPS vanilla versus 60 FPS TAA versus ours at 240 FPS:
- 60 FPS vanilla versus ours at 240 FPS versus 240 FPS vanilla:
Other
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