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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
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2025
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(4)
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(2)
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(4)
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(1)
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(1)
2019
(3)
Facet Publication Year
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Computer Graphics
(3)
Esports
(3)
Human Computer Interaction
(2)
VR, AR and Display Technology
(2)
Hyperscale Graphics
(1)
Real-Time Rendering
(1)
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3 results found
Computer Graphics
Esports
Clear all
2019
Computer Graphics
Esports
2019
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee,
Jonghyun Kim
, Zander Majercik, Morgan McGuire,
David Luebke
,
Joohwan Kim
Esports Arms Race: Latency and Refresh Rate for Competitive Gaming Tasks
Joohwan Kim
,
Josef Spjut
, Morgan McGuire, Zander Majercik,
Ben Boudaoud
, Rachel Albert,
David Luebke
VSS
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller