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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
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Graduate Fellowship
Internships
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2022
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Algorithms and Numerical Methods
(11)
Computer Graphics
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(11)
Real-Time Rendering
(10)
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11 results found
Algorithms and Numerical Methods
Computer Graphics
High Performance Computing
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Algorithms and Numerical Methods
Computer Graphics
High Performance Computing
2022
Variable Bitrate Neural Fields
Towaki Takikawa, Alex Evans,
Jonathan Tremblay
,
Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler
Ray/Ribbon Intersections
Alexander Reshetov
2019
A Fast and Robust Method for Avoiding Self-Intersection
Carsten Wächter,
Nikolaus Binder
Massively Parallel Path Space Filtering
Nikolaus Binder
, Sascha Fricke,
Alex Keller
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions
Nikolaus Binder
,
Alex Keller
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
2017
Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
Liang Shi, Fu-Chung Huang,
Ward Lopes
, Wojciech Matusik,
David Luebke
Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
Alexander Reshetov
The Iray Light Transport Simulation and Rendering System
Alex Keller
, Carsten Wächter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann Korndörfer, Lutz Kettner