Ziyi Zhang

Ziyi is a Research Scientist in NVIDIA’s Real-Time Graphics Research group, with research focused on light transport simulation and differentiable rendering. Before joining NVIDIA, Ziyi completed a Ph.D. in the Realistic Graphics Lab at EPFL, advised by Professor Wenzel Jakob. A complete list of publications can be found on Ziyi’s personal website.

Sixu Li

Sixu joined the Accelerators & VLSI Research (AVR) group in 2026, after interning with the group during the summers of 2024 and 2025. His research interests include digital circuits & systems, and neural rendering.

Before beginning his Ph.D., he worked in the High-Performance Computing Department at Sensetime Research from 2021 to 2022, where he focused on designing low-power, end-to-end simultaneous localization and mapping (SLAM) accelerators for edge AR/VR platforms.

Pedestrian Collision Detection and Avoidance in Cerebral Visual Impairment During Unrestricted Walking in an Immersive Virtual Reality Environment

Walking safely through highly crowded environments is a significant challenge for individuals with cerebral visual impairment (CVI). Yet current ophthalmic examinations do not capture functional visual difficulties related to safe mobility. We developed an immersive virtual reality (VR)-based task that tracked eye gaze behaviors within dynamic areas of interest to assess pedestrian collision detection, avoidance, and associated visual scanning in CVI (n=12) compared to control (n=14) participants. Subjects walked through a simulated shopping mall populated with crowds of varying densities.

Fast and accurate AI-based pre-decoders for color codes

Color codes are promising alternatives to surface codes for universal fault-tolerant quantum computing due to their simpler lattice-surgery protocols and the transversal implementation of logical Clifford gates. However, their practical deployment has been limited by slower decoding algorithms and worse logical failure rates and thresholds compared to surface codes.

The 2M Multiplication Algorithm for Complex Matrices

Complex matrix multiplication is typically computed using 4 real matrix multiplications (GEMMs) of the same size. The well-known 3M multiplication algorithm reduces this cost to 3 real GEMMs, together with quadratic time pre- and post-processing steps. In this paper, we reduce 3M to 2M for matrices with integer real and imaginary parts, performing complex GEMM with only 2 real GEMMs of the same size, along with quadratic time pre- and post-processing.