Studies have shown that action video game players have enhanced visual abilities in various domains, such as multiple object tracking, size of the useful field of view, and visual search speed and accuracy. These improvements have been attributed to either a general advantage in “learning to learn” abilities, or domain-specific enhancement(s) in the “common demands” between specific games and experimental tasks. To investigate these two theories, we conducted six experiments examining whether and how players and non-players differ in various aspects of visual search.