Feed‑Forward Bullet‑Time Reconstruction of Dynamic Scenes
Reconstruct a 3D Gaussian Splatting representation at any timestamp in a feed‑forward fashion from monocular video.
AI methods for reconstructing, generating and editing dynamic 3D assets and scenes.
We build systems for dynamic 3D content across reconstruction and generation, as well as editing and interaction. For reconstruction, we focus on feed‑forward and neural techniques to reconstruct simulation‑ready worlds from sensor data, improving fidelity, robustness, and scalability. For generation, we develop controllable methods to create high‑quality 3D/4D assets and dynamic scenes from text, images, and videos, leveraging camera‑aware video diffusion models, mesh‑aware LLMs, and efficient 3D priors. For interaction and editing, we develop techniques to breathe life into static scenes, allowing dynamic simulation and interactive editing across 3D representations, from captured to generated.
Text/Image/Video‑to‑3D/4D • Controllability • Scene Generation • Neural Reconstruction • Simulation‑Ready Assets • Interactive Editing • Real-Time Methods
AI methods for reconstructing and/or generating simulation environments in which end-to-end policy models can be tested, evaluated, and trained in closed-loop.
Reconstruct a 3D Gaussian Splatting representation at any timestamp in a feed‑forward fashion from monocular video.
Feed‑forward 3D and 4D scene generation from a single image/video trained with synthetic data generated by a camera‑controlled video diffusion model.
Corrects NeRF and 3DGS artifacts in underconstrained regions, enhancing overall 3D representation quality.
Hybrid rasterization approach enabling support for distorted cameras with time‑dependent effects while retaining efficiency.
Controllable methods to synthesize high‑quality 3D/4D assets and dynamic scenes.
Guiding video generation with explicit 3D caches for precise camera control and 3D consistency.
Generating unbounded dynamic driving scenes with world‑guided video models.
Represents meshes as text to fine‑tune LLMs for mesh generation and understanding, enabling conversational 3D creation.
Composed diffusion for coherent 4D generation with dynamic 3D Gaussians and precise camera control.
Real‑time text‑to‑3D generation producing detailed textured meshes via amortized optimization and 3D‑aware priors.
Generate high‑quality textured meshes from text prompts with a coarse‑to‑fine diffusion pipeline.
AI methods for augmenting assets across representations - from generated to captured - with dynamic properties to enable physical interactive environments for films, games and robotics. Interactive editing with AI in the loop to empower workflows across different areas.
The first feed-forward model to predict fine-grained mechanical properties throughout the volume of 3D objects, automatically creating sim-ready assets from captured and generated objects.
Representation-agnostic physics simulation method, enabling dynamic simulation with collisions across representations. Research under continued development.
The first tool for painting in real-time with real-world texture-geometry content, represented as 3D Gaussian splats, allowing 3D authors to endlessly remix realistic captured worlds.
Allows artists to paint with any complex image texture, generating seamless transitions and variations in real-time by leveraging a 2D generative diffusion model, and the power of NVIDIA Tensor cores and Omniverse.