3D/4D Content Creation & Editing

AI methods for reconstructing, generating and editing dynamic 3D assets and scenes.

Overview

We build systems for dynamic 3D content across reconstruction and generation, as well as editing and interaction. For reconstruction, we focus on feed‑forward and neural techniques to reconstruct simulation‑ready worlds from sensor data, improving fidelity, robustness, and scalability. For generation, we develop controllable methods to create high‑quality 3D/4D assets and dynamic scenes from text, images, and videos, leveraging camera‑aware video diffusion models, mesh‑aware LLMs, and efficient 3D priors. For interaction and editing, we develop techniques to enhance, relight and re‑condition captured and generated content — harmonizing renderings, synthesizing and removing weather, and correcting artifacts for photorealistic simulation.

Focus Areas

Text/Image/Video‑to‑3D/4D • Controllability • Scene Generation • Neural Reconstruction • Simulation‑Ready Assets • Interactive Editing • Real-Time Methods

Reconstruction

AI methods for reconstructing and/or generating simulation environments in which end-to-end policy models can be tested, evaluated, and trained in closed-loop.

Points of Contact: Riccardo de Lutio, Katarina Tothova

Resources & Publications

Generation

Controllable methods to synthesize high‑quality 3D/4D assets and dynamic scenes.

Resources & Publications

Interaction and Editing

AI methods for editing, enhancing and relighting 3D content across representations — from captured to generated — turning imperfect renderings into coherent, photorealistic environments for simulation, films and games.

Points of Contact: Riccardo de Lutio, Katarina Tothova