Real-time Editing and Relighting of Homogeneous Translucent Materials
Existing techniques for fast, high-quality rendering of translucent materials often ï¬x BSSRDF parameters at precomputation time. We present a novel method for accurate rendering and relighting of translucent materials that also enables real-time editing and manipulation of homogeneous diffuse BSSRDFs. We ï¬rst apply PCA analysis on diffuse multiple scattering to derive a compact basis set, consisting of only twelve 1D functions. We discovered that this small basis set is accurate enough to approximate a general diffuse scattering proï¬le. For each basis, we then precompute light transport data representing the translucent transfer from a set of local illumination samples to each rendered vertex. This local transfer model allows our system to integrate a variety of lighting models in a single framework, including environment lighting, local area lights, and point lights. To reduce the PRT data size, we compress both the illumination and spatial dimensions using efï¬cient nonlinear wavelets. To edit material properties in real-time, a user-deï¬ned diffuse BSSRDF is dynamically projected onto our precomputed basis set, and is then multiplied with the translucent transfer information on the fly. Using our system, we demonstrate realistic, real-time translucent material editing and relighting effects under a variety of complex, dynamic lighting scenarios.