We introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PRT) and Þnite elements require a discrete representation of illumination over the scene. Non-hierarchical approaches such as per-vertex values are simple to implement, but lead to long precomputation. Hier- archical bases like wavelets lead to dramatic acceleration, but in their basic form they work well only on ßat or smooth surfaces. We introduce a hierarchical function basis induced by scattered data approximation. It is decoupled from the geometric representation, allowing the hierarchical representation of illumination on complex objects. We present simple data structures and algorithms for con- structing and evaluating the basis functions. Due to its hierarchical nature, our representation adapts to the complexity of the illumi- nation, and can be queried at different scales. We demonstrate the power of the new basis in a novel precomputed direct-to-indirect light transport algorithm that greatly increases the complexity of scenes that can be handled by PRT approaches.
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