Hardware-Accelerated Colored Stochastic Shadow Maps

This paper extends the stochastic transparency algorithm that models partial coverage to also model wavelength-varying transmission. It then applies this to the problem of casting shadows between any combination of opaque, colored transmissive, and partially covered (i.e., alpha-matted) surfaces in a manner compatible with existing hardware shadow mapping techniques. Colored Stochastic Shadow Maps have a similar resolution and performance profile to traditional shadow maps, however they require a wider filter in colored areas to reduce hue variation.
Publication Date
Published in
Research Area
Uploaded Files
CSSM.pdf7.87 MB
McGuire10Shadows.bib375 bytes