Esports meets human-computer interaction

Using technology in esports can address historical disparities such as gender, age, and ableism in professional play. To advance the field, it is important to focus on interdisciplinary esports research networks and communities. Topics relevant for future HCI/esports research include competitive physical sports versus esports, spectatorship, and inclusion.


Simone Kriglstein (Masaryk University, Austrian Institute of Technology , and University of Vienna)
Anna Lisa Martin-Niedecken (Zurich University of the Arts)
Nicole B. Damen (University of Nebraska at Omaha)
Selen Turkay (Queensland University of Technology, Brisbane)
Anders Drachen (University of Southern Denmark)

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