Is Less More? Rendering for Esports

Computer graphics research has long prioritized image quality over frame rate. Yet demand for an alternative is growing, with many esports players turning off visual effects to improve frame rates. Is it time for graphics researchers to reconsider their goals? A workshop at the 2023 SIGGRAPH Conference explored this question. Three researchers made provocative presentations, each of which were then discussed by dozens of research and industry attendees. We summarize those presentations and discussions here, concluding with potential research questions, and future plans for esports at SIGGRAPH.

Authors

Benjamin Watson (North Carolina State University)
Byungjoo Lee (Yonsei University)
Mijin Yoo (Yonsei University)
Peter Shirley (Activision)
Rulon Raymond (Infinity Ward)

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