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Publications
Our publications provide insight into some of our leading-edge research.
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2025
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Computer Graphics
(8)
VR, AR and Display Technology
(8)
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(6)
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8 results found
Computer Graphics
VR, AR and Display Technology
Clear all
2025
Computer Graphics
VR, AR and Display Technology
2025
Play4D: Accelerated and Interactive Free-viewpoint Video Streaming for Virtual Reality and Light Field Displays
Jonghyun Kim
,
Michael Stengel
,
Amrita Mazumdar
,
Tianye Li
,
Cheng Sun
,
David Luebke
,
Shalini De Mello
SIGGRAPH
Real-time 3D Visualization of Radiance Fields on Light Field Displays
Jonghyun Kim
,
Cheng Sun
,
Michael Stengel
, Matthew Chan, Andrew Russell, Jaehyun Jung, Wil Braithewaite,
Shalini De Mello
,
David Luebke
Assessing Learned Models for Phase-only Hologram Compression
Zicong Peng, Yicheng Zhan,
Josef Spjut
, Kaan Akşit
SIGGRAPH
GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
Zhengming Yu,
Tianye Li
, Jingxiang Sun,
Omer Shapira
,
Seonwook Park
,
Michael Stengel
, Matthew Chan, Xin Li, Wenping Wang,
Koki Nagano
,
Shalini De Mello
SIGGRAPH
BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation
Shengze Wang,
Jiefeng Li
,
Tianye Li
,
Ye Yuan
, Henry Fuchs,
Koki Nagano
,
Shalini De Mello
,
Michael Stengel
CVPR
Coherent 3D Portrait Video Reconstruction via Triplane Fusion
Shengze Wang,
Xueting Li
,
Chao Liu
, Matthew Chan,
Michael Stengel
, Henry Fuchs,
Shalini De Mello
,
Koki Nagano
CVPR
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool