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Research Labs
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3D Deep Learning
Applied Research
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2005
A Survey of General-Purpose Computation on Graphics Hardware
John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron Lefohn, Timothy J. Purcell
GPU-Accelerated High Quality Hidden Surface Removal
Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice
High-Quality Antialiased Rasterization
Daniel Wexler, Eric Enderton
2003
Twister: A Space-warp Operator for the Two-handed Editing of 3D Shapes
Ignacio Llamas, ByungMoon Kim, Joshua Gargus, Jarek Rossignac, Christopher D. Shaw
2001
A User-Programmable Vertex Engine.
Erik Lindholm
,
Mark Kilgard
, Henry Moreton
Fast Procedural Noise By Stochastic Sampling
Marcos Fajardo,
Matt Pharr
MesoGAN: Generative Neural Reflectance Shells
Stavros Diolatzis,
Jan Novák
,
Fabrice Rousselle
, Jonathan Granskog,
Miika Aittala
, Ravi Ramamoorthi, George Drettakis
Verification and Synthesis of Robust Control Barrier Functions: Multilevel Polynomial Optimization and Semidefinite Relaxation
Shucheng Kang,
Yuxiao Chen
,
Heng Yang
,
Marco Pavone
Graph Positional Encoding via Random Feature Propagation
Moshe Eliasof, Fabrizio Frasca, Beatrice Bevilacqua, Eran Treister,
Gal Chechik
,
Haggai Maron
ICML
FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Bowen Wen, Wei Yang, Jan Kautz, Stan Birchfield
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