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Publications
Our publications provide insight into some of our leading-edge research.
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2025
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Applied Perception
(20)
Computer Graphics
(20)
VR, AR and Display Technology
(10)
Human Computer Interaction
(7)
Esports
(6)
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(4)
Real-Time Rendering
(4)
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(3)
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20 results found
Applied Perception
Computer Graphics
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Applied Perception
Computer Graphics
2025
Toward Understanding Display Size for FPS Esports Aiming
Arjun Madhusudan,
Josef Spjut
, Benjamin Watson, Seth Schneider,
Ben Boudaoud
,
Joohwan Kim
Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games
Samin Shahriar Tokey,
Ben Boudaoud
,
Joohwan Kim
,
Josef Spjut
, Mark Claypool
CorrFill: Enhancing Faithfulness in Reference-based Inpainting with Correspondence Guidance in Diffusion Models
Kuan-Hung Liu, Cheng-Kun Yang,
Min-Hung Chen
, Yu-Lun Liu, Yen-Yu Lin
2024
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Bowen Wen
,
Wei Yang
,
Jan Kautz
,
Stan Birchfield
CVPR
Is Less More? Rendering for Esports
Benjamin Watson,
Josef Spjut
,
Joohwan Kim
, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
Evaluating and Improving Rendered Visual Experiences: Metrics, Compression, Higher Frame Rates & Recoloring
Pontus Ebelin
2023
Constant Field of View Display Size Effects on First-Person Aiming Time
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects
Bowen Wen
,
Jonathan Tremblay
,
Valts Blukis
,
Stephen Tyree
,
Thomas Müller
, Alex Evans,
Dieter Fox
,
Jan Kautz
,
Stan Birchfield
CVPR
Subpixel Deblurring of Anti-Aliased Raster Clip Art
Jinfan Yang,
Nicholas Vining
, Shakiba Kheradmand, Nathan Carr, Leonid Sigal, Alla Sheffer
Luminance-Preserving and Temporally Stable Daltonization
Pontus Ebelin
,
Cyril Crassin
, Gyorgy Denes, Magnus Oskarsson, Kalle Åström,
Tomas Akenine-Möller
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System
Rachel Brown, Vasha DuTell, Bruce Walter,
Ruth Rosenholtz
, Peter Shirley, Morgan McGuire,
David Luebke
2022
Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown, Anjul Patney, Qi Sun
Best Technical Paper, SIGGRAPH 2022
As-Locally-Uniform-as-Possible Reshaping of Vector Clip Art
Chrystiano Araujo,
Nicholas Vining
, Enrique Rosales, Giorgio Gori, Alla Sheffer
Detecting Viewer-Perceived Intended Vector Sketch Connectivity
Jerry Yin, Chenxi Liu, Rebecca Liu,
Nicholas Vining
, Helge Rhodin, Alla Sheffer
SIGGRAPH
2021
StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Dave Pagurek van Mossel, Chenxi Liu,
Nicholas Vining
, Mikhail Bessmeltsev, Alla Sheffer
SIGGRAPH
2019
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
2018
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
2017
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn