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Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
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Publications
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2024
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Applied Perception
(26)
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(16)
Human Computer Interaction
(9)
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(8)
VR, AR and Display Technology
(8)
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(6)
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(5)
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(4)
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(3)
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26 results found
Applied Perception
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Applied Perception
2024
Do Action Video Game Players Search Faster Than Non-Players?
Zoe (Jing) Xu,
Josef Spjut
,
Ben Boudaoud
, Simona Buetti, Alejandro Lleras,
Ruth Rosenholtz
VSS
Large Language Models are Efficient Learners of Noise-Robust Speech Recognition
YuChen Hu, Chen Chen,
Huck Yang
, Ruizhe Li, Chao Zhang, Pin-Yu Chen, EnSiong Chng
ICLR
It's Never Too Late: Fusing Acoustic Information into Large Language Models for Automatic Speech Recognition
Chen Chen, Ruizhe Li, Yuchen Hu, Sabato Marco Siniscalchi, Pin-Yu Chen, Ensiong Chng,
Huck Yang
ICLR
Is Less More? Rendering for Esports
Benjamin Watson,
Josef Spjut
,
Joohwan Kim
, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
Evaluating and Improving Rendered Visual Experiences: Metrics, Compression, Higher Frame Rates & Recoloring
Pontus Ebelin
Estimates of Temporal Edge Detection Filters in Human Vision
Pontus Ebelin
, Gyorgy Denes,
Tomas Akenine-Möller
, Kalle Åström, Magnus Oskarsson, William H. McIlhagga
2023
HyPoradise: An Open Baseline for Generative Speech Recognition with Large Language Models
Chen Chen, YuChen Hu,
Huck Yang
, Sabato Marco Siniscalchi, Pin-Yu Chen, Ensiong Chng
NeurIPS
Whispering LLaMA: A Cross-Modal Generative Error Correction Framework for Speech Recognition
Srijith Radhakrishnan,
Huck Yang
, Sumeer Khan, Rohit Kumar, Narsis Kiani, David Gomez-Cabrero, Jesper Tegnér
Constant Field of View Display Size Effects on First-Person Aiming Time
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects
Bowen Wen
,
Jonathan Tremblay
,
Valts Blukis
,
Stephen Tyree
,
Thomas Müller
, Alex Evans,
Dieter Fox
,
Jan Kautz
,
Stan Birchfield
CVPR
Subpixel Deblurring of Anti-Aliased Raster Clip Art
Jinfan Yang,
Nicholas Vining
, Shakiba Kheradmand, Nathan Carr, Leonid Sigal, Alla Sheffer
Luminance-Preserving and Temporally Stable Daltonization
Pontus Ebelin
,
Cyril Crassin
, Gyorgy Denes, Magnus Oskarsson, Kalle Åström,
Tomas Akenine-Möller
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System
Rachel Brown, Vasha DuTell, Bruce Walter,
Ruth Rosenholtz
, Peter Shirley, Morgan McGuire,
David Luebke
2022
Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown, Anjul Patney, Qi Sun
Best Technical Paper, SIGGRAPH 2022
As-Locally-Uniform-as-Possible Reshaping of Vector Clip Art
Chrystiano Araujo,
Nicholas Vining
, Enrique Rosales, Giorgio Gori, Alla Sheffer
Detecting Viewer-Perceived Intended Vector Sketch Connectivity
Jerry Yin, Chenxi Liu, Rebecca Liu,
Nicholas Vining
, Helge Rhodin, Alla Sheffer
SIGGRAPH
2021
StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Dave Pagurek van Mossel, Chenxi Liu,
Nicholas Vining
, Mikhail Bessmeltsev, Alla Sheffer
SIGGRAPH
Known unknowns: Learning novel concepts using exploratory reasoning-by-elimination
Harsh Agrawal,
Eli Meirom
,
Yuval Atzmon
,
Shie Mannor
,
Gal Chechik
Oral
Robust Vision-Based Cheat Detection in Competitive Gaming
Aditya Jonnalagadda,
Iuri Frosio
, Seth Schenider, Morgan McGuire,
Joohwan Kim
2020
Eccentricity Effects on Blur and Depth Perception
Qi Sun, Fu-Chung Huang, Li-Yi Wei,
David Luebke
, Arie Kaufman,
Joohwan Kim
2019
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks
Josef Spjut
,
Ben Boudaoud
, Kamran Binaee, Zander Majercik, Morgan McGuire,
Joohwan Kim
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Rachel Albert, Angelica Godinez,
David Luebke
2018
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
2017
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney,
David Luebke
,
Joohwan Kim
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn
FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Bowen Wen, Wei Yang, Jan Kautz, Stan Birchfield