Tobias Zirr is a research scientist at NVIDIA interested in machine learning, real-time rendering, and Monte Carlo simulation. Previously, he was a research scientist at Intel, working on the interface of classic and neural rendering, and as a research program lead to bring path tracing to a wider range of practical real-time applications. As a PhD student in the computer graphics group at Karlsruhe Institute of Technology, his research included MC and MCMC light transport algorithms, as well as real-time rendering and visualization techniques.