Voxelized shadow volumes provide a discretized view-dependent representation of shadow volumes, but are limited to point or directional lights. We extend them to allow dynamic volumetric visibility from area light sources using imperfect shadow volumes. We show a coarser visibility sampling suffices for area lights. Combining this coarser resolution with a parallel shadow volume construction enables interactive rendering of dynamic volumetric shadows from area lights in homogeneous single-scattering media, at under 4x the cost of hard volumetric shadows.
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