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Chris Wyman

Chris joined NVIDIA Research in 2012. Previously, he served as an associate professor of computer science at the University of Iowa. He has a PhD in computer science from the University of Utah.

His research interests focus on realistic, real-time rendering including problems on lighting, global illumination, shadows, materials, participating media, and many related issues.

Publications

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Generating stratified random lines in a square
Hashed Alpha Testing
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Perceptually-Based Foveated Virtual Reality
Exploring and Expanding the Continuum of OIT Algorithms
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Decoupled Coverage Anti-Aliasing
Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
CloudLight: A system for amortizing indirect lighting in real-time rendering (Technical Report)
Simple Analytic Approximations to the CIE XYZ Color Matching Functions
Imperfect Voxelized Shadow Volumes
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