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Publications
Our publications provide insight into some of our leading-edge research.
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Computer Graphics
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Computer Graphics
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2010
2009
Computer Graphics
2010
OptiX: A General Purpose Ray Tracing Engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich,
Jared Hoberock
,
David Luebke
, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
Ambient Occlusion Volumes
Morgan McGuire
Real-Time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley,
David Luebke
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine
,
Tero Karras
Hardware-Accelerated Colored Stochastic Shadow Maps
Morgan McGuire
Efficient Sparse Voxel Octrees
Samuli Laine
,
Tero Karras
Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation
Samuli Laine
,
Tero Karras
2009
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
Morgan McGuire,
David Luebke
Image Space Gathering
Austin Robison, Peter Shirley
Fast BVH Construction on GPUs
Christian Lauterbach,
Michael Garland
, Shubhabrata Sengupta,
David Luebke
, Dinesh Manocha