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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
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5 results found
Real-Time Rendering
Clear all
2024
2014
Real-Time Rendering
2024
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
Devi Klein,
Josef Spjut
,
Ben Boudaoud
,
Joohwan Kim
Is Less More? Rendering for Esports
Benjamin Watson,
Josef Spjut
,
Joohwan Kim
, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
Evaluating and Improving Rendered Visual Experiences: Metrics, Compression, Higher Frame Rates & Recoloring
Pontus Ebelin
2014
Path space filtering
Alex Keller
, Ken Dahm,
Nikolaus Binder
Path space similarity determined by Fourier histogram descriptors
Pascal Gautron, Marc Droske, Carsten Wächter, Lutz Kettner,
Alex Keller
,
Nikolaus Binder
, Ken Dahm