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Artificial Intelligence Computing Leadership from NVIDIA
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Research Labs
All Research Labs
3D Deep Learning
Applied Research
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13 results found
Computer Graphics
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2016
Computer Graphics
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn
Aggregate G-Buffer Anti-Aliasing in Unreal Engine 4
Louis Bavoil,
Cyril Crassin
A System for Rapid Exploration of Shader Optimization Choices
Yong He, Theresa Foley, Kayvon Fatahalian
GI next: global illumination for production rendering on GPUs
Enzo Catalano, Rajko Yasui-Schöffel , Ken Dahm,
Nikolaus Binder
,
Alex Keller
Estimating Local Beckmann Roughness for Complex BSDFs
Nicolas Holzschuch, Anton Kaplanyan, Johannes Hanika, Carsten Dachsbacher
Perceptually-Based Foveated Virtual Reality
Anjul Patney,
Joohwan Kim
,
Marco Salvi
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
Aaron Lefohn
,
David Luebke
Exploring and Expanding the Continuum of OIT Algorithms
Chris Wyman
Efficient stackless hierarchy traversal on GPUs with backtracking in constant time
Nikolaus Binder
,
Alex Keller
Deep G-Buffers for Stable Global Illumination Approximation
Michael Mara, Morgan McGuire, Derek Nowrouzezahrai,
David Luebke
Infinite Resolution Textures
Alexander Reshetov
,
David Luebke
Filtering Distributions of Normals for Shading Antialiasing
Anton Kaplanyan, Stephen Hill, Anjul Patney,
Aaron Lefohn
A Phenomenological Scattering Model for Order-Independent Transparency
Morgan McGuire, Michael Mara
Real-time Rendering of Procedural Multiscale Materials
Tobias Zirr, Anton Kaplanyan