Hide to See: Reasoning-prefix Masking for Visual-anchored Thinking in VLM Distillation

Recent think-answer approaches in VLMs, such as Qwen3-VL-Thinking, boost reasoning performance by leveraging intermediate thinking steps before the final answer, but their computational cost becomes substantial, especially for larger VLMs. To distill such capabilities into compact think-answer VLMs, a primary objective is to improve the student's ability to utilize visual evidence throughout its reasoning trace, as long think-answer traces suffer from visual forgetting issues.

Zone of Proximal Policy Optimization: Teacher in Prompts, Not Gradients

Knowledge distillation transfers a teacher's competence to a small student but is brittle in the small-student regime: forcing the student to imitate logits from a much larger teacher concentrates it on the teacher's sharpest modes, hurting generalization on benchmark families beyond the training corpus. Reinforcement learning (RL) avoids logit imitation by training on the student's own rollouts.

GenRecal: Generation after Recalibration from Large to Small Vision-Language Models

Recent advancements in vision-language models (VLMs) have leveraged large language models (LLMs) to achieve performance on par with closed-source systems like GPT-4V. However, deploying these models in real-world scenarios, particularly on resource-constrained devices, remains challenging due to their substantial computational demands. This has spurred interest in distilling knowledge from large VLMs into smaller, more efficient counterparts.

Why and When Visual Token Pruning Fails? A Study on Relevant Visual Information Shift in MLLMs Decoding

Recently, visual token pruning has been studied to handle the vast number of visual tokens in Multimodal Large Language Models. However, we observe that while existing pruning methods perform reliably on simple visual understanding, they struggle to effectively generalize to complex visual reasoning tasks, a critical gap underexplored in previous studies. Through a systematic analysis, we identify Relevant Visual Information Shift (RVIS) during decoding as the primary failure driver.

Masking Teacher and Reinforcing Student for Distilling Vision-Language Models

Large-scale vision-language models (VLMs) have recently achieved remarkable multimodal understanding, but their massive size makes them impractical for deployment on mobile or edge devices. This raises the need for compact yet capable VLMs that can efficiently learn from powerful large teachers. However, distilling knowledge from a large teacher to a small student remains challenging due to their large size gap: the student often fails to reproduce the teacher's complex, high-dimensional representations, leading to unstable learning and degraded performance.

Recursive Think-Answer Process for LLMs and VLMs

Think-Answer reasoners such as DeepSeek-R1 have made notable progress by leveraging interpretable internal reasoning. However, despite the frequent presence of self-reflective cues like "Oops!", they remain vulnerable to output errors during single-pass inference. To address this limitation, we propose an efficient Recursive Think-Answer Process (R-TAP) that enables models to engage in iterative reasoning cycles and generate more accurate answers, going beyond conventional single-pass approaches.

RefineBench: Evaluating Refinement Capability of Language Models via Checklists

Can language models (LMs) self-refine their own responses? This question is increasingly relevant as a wide range of real-world user interactions involve refinement requests. However, prior studies have largely tested LMs' refinement abilities on verifiable tasks such as competition math or symbolic reasoning with simplified scaffolds, whereas users often pose open-ended queries and provide varying degrees of feedback on what they desire. The recent advent of reasoning models that exhibit self-reflection patterns in their chains-of-thought further motivates this question.

Unified Reinforcement and Imitation Learning for Vision-Language Models

Vision-Language Models (VLMs) have achieved remarkable progress, yet their large scale often renders them impractical for resource-constrained environments. This paper introduces Unified Reinforcement and Imitation Learning (RIL), a novel and efficient training algorithm designed to create powerful, lightweight VLMs. RIL distinctively combines the strengths of reinforcement learning with adversarial imitation learning.

VLsI: Verbalized Layers-to-Interactions from Large to Small Vision Language Models

The recent surge in high-quality visual instruction tuning samples from closed-source vision-language models (VLMs) such as GPT-4V has accelerated the release of open-source VLMs across various model sizes. However, scaling VLMs to improve performance using larger models brings significant computational challenges, especially for deployment on resource-constrained devices like mobile platforms and robots. To address this, we propose VLsI: Verbalized Layers-to-Interactions, a new VLM family in 2B and 7B model sizes, which prioritizes efficiency without compromising accuracy.

Effects of Frame Rates up to 500 Hz on First Person Shooter Game Players

Computer games – and computer game players – often drive technology improvements, with graphics cards and monitors pushing the limits of display technologies. High frame rates, in particular, promise to provide lower latencies and smoother game visuals to gamers, especially important for competitive first-person shooter (FPS) game players. What is not well-known is to what extent gamers benefit from ultra-high frame rates in terms of player performance and quality of experience. This paper studies the effects of frame rates – especially high frame rates – on FPS game players.