Detection of artifacts in clean and corrupted video pairs is influenced by artifact type and presentation modality

Modern computer-generated videos display a variety of artifacts. While image-computable metrics exist to quantify the visibility of artifacts in images and videos, designers often rely in part on human observers to find artifacts and assess video quality. Furthermore, human labeling of artifacts is often an essential component of building image and video quality metrics. Yet, relatively little research has studied the impact of different video comparison interfaces on an observer’s strategies and ability to detect different artifact types.

A Generative AI Game Jam Case Study from October 2024

Generative Artificial Intelligence (GenAI) promises to democratize many creative endeavors, from art, to music, to writing. However, video games are an underexplored field for GenAI given the highly multi-modal and interactive nature. In this work, we present a case study game-jam-style game development process (performed over only a few days!) making heavy use of available GenAI tools (as of October 2024) to create a game called Plunderwater: Sunken Treasure, a title selected from among GenAI suggestions.

Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models

Game design hinges on understanding how static rules and content translate into dynamic player behavior---something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design iteration framework that closes this gap by pairing a reinforcement learning (RL) agent, which playtests the game, with a large multimodal model (LMM), which revises the game based on what the agent does. In each loop the RL player completes several episodes, producing
(i)~numerical play metrics and/or 

Brent Keeth

Brent presently serves as a Distinguished Research Scientist within the NVIDIA Circuits Research Group. He focuses primarily on low energy, high bandwidth memory integration into future AI systems.