Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency

In a multiplayer networked game, actions for players with higher latencies are received and (potentially) acted upon later than players with lower latencies, leading to unfairness, especially important in competitive games. Time delay is a latency compensation technique that can mitigate this unfairness by adding latency to players with lower latency so that all players experience the same latency. Although this provides equal latency to all players, it unnecessarily degrades the responsiveness for the lower-latency players when the players are not interacting.

Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games

Frametime spikes can disrupt gameplay in games, affecting both player performance and experience, but the effects of these spikes on navigation based tasks is not well-studied. This work investigates how frametime spikes impact players performing navigation-focused tasks in a platformer game. An open-source platformer game, SuperTux Classic, was modified to deliberately create spikes in frametimes when players performed certain actions, while recording performance and assessing quality of experience (QoE).

Xiangyu Chen

Xiangyu Chen is a Senior Research Engineer in the Autonomous Vehicle Research Group at NVIDIA. Prior to joining NVIDIA, he developed onboard foundation models at Waymo. He earned his Ph.D. in Computer Science from Cornell University, where he was advised by Prof. Kilian Weinberger.

Xiangyu’s research interests lie in computer vision, machine learning, and their intersections in autonomous driving. His work focuses on translating heterogeneous multimodal data into effective learning objectives for building robust and generalizable autonomous systems.

Nemotron-Labs-Diffusion: A Tri-Mode Language Model Unifying Autoregressive, Diffusion, and Self-Speculation Decoding

We introduce Nemotron-Labs-Diffusion, a tri-mode language model (LM) that unifies AR, diffusion, and self-speculation decoding within a single architecture. Trained with a joint AR-diffusion objective, Nemotron-Labs-Diffusion can switch modes to sustain high throughput across deployment settings and concurrency levels. Our study shows that (1) AR and diffusion objectives are complementary: diffusion improves lookahead planning, while AR provides left-to-right linguistic priors.