CosAE: Learnable Fourier Series for Image Restoration

In this paper, we introduce Cosine Autoencoder (CosAE), a novel, generic Autoencoder that seamlessly leverages the classic Fourier series with a feed-forward neural network. CosAE represents an input image as a series of 2D Cosine time series, each defined by a tuple of learnable frequency and Fourier coefficients. This method stands in contrast to a conventional Autoencoder that often sacrifices detail in their reduced-resolution bottleneck latent spaces. CosAE, however, encodes frequency coefficients, i.e., the amplitudes and phases, in its bottleneck.

Dream-in-4D: A Unified Approach for Text- and Image-guided 4D Scene Generation

Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from userprovided text prompts and images. However, the challenging problem of text-to-4D dynamic 3D scene generation with diffusion guidance remains largely unexplored.

What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs

3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution, which sacrifices multiview consistency and the quality of resolved geometry.

RegionGPT: Towards Region Understanding Vision Language Model

Vision language models (VLMs) have experienced rapid advancements through the integration of large language models (LLMs) with image-text pairs, yet they struggle with detailed regional visual understanding due to limited spatial awareness of the vision encoder, and the use of coarsegrained training data that lacks detailed, region-specific captions. To address this, we introduce RegionGPT (short as RGPT), a novel framework designed for complex regionlevel captioning and understanding.

GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions, addressing the limitations (e.g., flexibility and efficiency) imposed by mesh or NeRF-based representations.

3D Reconstruction with Generalizable Neural Fields using Scene Priors

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient, and unable to yield good results given limited views. While learning-based multi-view stereo methods alleviate this issue to some extent, their multi-view setting makes it less flexible to scale up and to broad applications. Instead, we introduce training generalizable Neural Fields incorporating scene Priors (NFPs).

Policy Optimized Text-to-Image Pipeline Design

Text-to-image generation has evolved beyond single monolithic models to complex multi-component pipelines. These combine fine-tuned generators, adapters, upscaling blocks and even editing steps, leading to significant improvements in image quality. However, their effective design requires substantial expertise.

Data-Driven Loss Functions for Inference-Time Optimization in Text-to-Image

Text-to-image diffusion models can generate stunning visuals, yet they often fail at tasks children find trivial - like placing a dog to the right of a teddy bear rather than to the left. When combinations get more unusual - a giraffe above an airplane—these failures become even more pronounced. Existing methods attempt to fix these spatial reasoning failures through model fine-tuning or test-time optimization with handcrafted losses that are suboptimal.