Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Skip to main content
Artificial Intelligence Computing Leadership from NVIDIA
Login
Research Labs
All Research Labs
Spatial Intelligence
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Search
Search
Enter the terms you wish to search for.
Publications
Our publications provide insight into some of our leading-edge research.
Filters
Search
Apply
Filters
Filters
Publication Year
2026
(1)
2025
(25)
2024
(36)
2023
(42)
2022
(31)
2021
(33)
2020
(22)
2019
(30)
2018
(16)
2017
(23)
2016
(13)
2015
(13)
2014
(5)
2013
(15)
2012
(5)
2011
(15)
2010
(7)
2009
(3)
2008
(6)
2007
(9)
2006
(1)
2005
(2)
2003
(1)
2001
(1)
Facet Publication Year
Research Areas
Computer Graphics
(29)
Real-Time Rendering
(11)
Algorithms and Numerical Methods
(5)
Artificial Intelligence and Machine Learning
(5)
VR, AR and Display Technology
(5)
Computer Vision
(4)
High Performance Computing
(4)
Generative AI
(3)
Human Computer Interaction
(2)
Applied Perception
(1)
Computational Photography and Imaging
(1)
Hyperscale Graphics
(1)
Programming Languages, Systems and Tools
(1)
Events
No Results Available
29 results found
Computer Graphics
Clear all
2018
2015
Computer Graphics
2018
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Nikolaus Binder
,
Alex Keller
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
Nikolaus Binder
,
Alex Keller
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
Zander Majercik,
Cyril Crassin
, Peter Shirley, Morgan McGuire
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery
Praneeth Chakravarthula, David Dunn, Kaan Akşit, Henry Fuchs
Image Inpainting for Irregular Holes Using Partial Convolutions
Guilin Liu, Fitsum A. Reda, Kevin Shih,
Ting-Chun Wang
, Andrew Tao, Bryan Catanzaro
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
Slang: Language Mechanisms for Extensible Real-time Shading Systems
Yong He, Theresa Foley, Kayvon Fatahalian
Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
Qi Sun, Anjul Patney, Li-Yi Wei,
Omer Shapira
, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire,
David Luebke
, Arie Kaufman
Adaptive Temporal Antialiasing
Adam Marrs,
Josef Spjut
, Holger Gruen, Rahul Sathe, Morgan McGuire
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Cyril Crassin
,
Chris Wyman
, Morgan McGuire,
Aaron Lefohn
Phantom Ray-Hair Intersector
Alexander Reshetov
,
David Luebke
Approximate svBRDF Estimation From Mobile Phone Video
Rachel Albert, Dorian Yao Chan, Dan B Goldman, James F. O'Brien
MoCoGAN: Decomposing Motion and Content for Video Generation
Sergey Tulyakov,
Ming-Yu Liu
,
Xiaodong Yang
,
Jan Kautz
High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs
Ting-Chun Wang
,
Ming-Yu Liu
, Jun-Yan Zhu, Andrew Tao,
Jan Kautz
, Bryan Catanzaro
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
Progressive Growing of GANs for Improved Quality, Stability, and Variation
Tero Karras
,
Timo Aila
,
Samuli Laine
, Jaakko Lehtinen
2015
A System for Rapid, Automatic Shader Level-of-Detail
Yong He, Theresa Foley, Natalya Tatarchuk, Kayvon Fatahalian
CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering
Cyril Crassin
,
David Luebke
, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan,
Chris Wyman
The SGGX microflake distribution
Eric Heitz, Jonathan Dupuy,
Cyril Crassin
, Carsten Dachsbacher
Accumulative Anti-Aliasing
Eric Enderton, Eric Lum, Christian Rouet, Oleg Kuznetsov
Decoupled Coverage Anti-Aliasing
Yuxiang Wang,
Chris Wyman
, Yong He, Pradeep Sen
An Adaptive Acceleration Structure for Screen-space Ray Tracing
Jan Kautz
, Sven Widmer, Dawid Pajak, Andre Schulz, Kari Pulli, Michael Goesele,
David Luebke
The Light Field Stereoscope
Fu-Chung Huang,
David Luebke
, Gordon Wetzstein
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs
Nikolaus Binder
,
Alex Keller
Improved Half Vector Space Light Transport
Johannes Hanika, Anton Kaplanyan, Carsten Dachsbacher
Apex Point Map for Constant-Time Bounding Plane Approximation
Samuli Laine
,
Tero Karras
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
Soham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli,
Jan Kautz
, Ravi Ramamoorthi
Slim near eye display using pinhole aperture arrays
Kaan Akşit,
Jan Kautz
,
David Luebke
Aggregate G-Buffer Anti-Aliasing
Cyril Crassin
, Morgan McGuire, Kayvon Fatahalian,
Aaron Lefohn