Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Skip to main content
Artificial Intelligence Computing Leadership from NVIDIA
Login
Research Labs
All Research Labs
3D Deep Learning
Applied Research
Autonomous Vehicles
Deep Imagination
Publications
AI Playground
New and Featured
AI Art Gallery
NGC Demos
Research Areas
AI & Machine Learning
3D Deep Learning
Computer Vision
Robotics
All Areas
Careers
Academic Collaborations
Government Collaborations
Graduate Fellowship
Internships
Research Openings
Research Scientists
Meet the Team
Licensing
Search
Search
Enter the terms you wish to search for.
People
Marco Salvi
Research Area(s)
Computer Graphics
Algorithms and Numerical Methods
Artificial Intelligence and Machine Learning
Real-Time Rendering
VR, AR and Display Technology
Publications
2024
Filtering After Shading With Stochastic Texture Filtering
Matt Pharr
,
Bartlomiej Wronski
,
Marco Salvi
, Marcos Fajardo
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
Best Paper
2023
Random-Access Neural Compression of Material Textures
Karthik Vaidyanathan,
Marco Salvi
,
Bart Wronski
,
Tomas Akenine-Möller
,
Pontus Ebelin
,
Aaron Lefohn
SIGGRAPH 2023
SIGGRAPH 2023 Technical Papers Awards: Honorable Mention
2020
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren
,
Jacob Munkberg
,
Marco Salvi
, Anjul Patney,
Aaron Lefohn
Computer Graphics Forum (Proceedings of Eurographics 2020)
2019
Temporally Dense Ray Tracing
Pontus Ebelin
, Jim Nilsson,
Marco Salvi
,
Josef Spjut
,
Tomas Akenine-Möller
High Performance Graphics 2019
2018
Machine Learning and Rendering
Alex Keller
, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan,
Marco Salvi
ACM SIGGRAPH 2018 Courses
2017
Interactive Stable Ray Tracing
Alessandro Dal Corso,
Marco Salvi
,
Craig Kolb
, Jeppe Revall Frisvad,
Aaron Lefohn
,
David Luebke
Proceedings of High Performance Graphics (HPG '17)
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
Christoph Schied, Anton Kaplanyan,
Chris Wyman
, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher,
Aaron Lefohn
,
Marco Salvi
Proceedings of High Performance Graphics 2017
Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder
Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Christoph Schied,
Marco Salvi
,
Aaron Lefohn
, Derek Nowrouzezahrai,
Timo Aila
SIGGRAPH 2017
2016
Towards Foveated Rendering for Gaze-Tracked Virtual Reality
Anjul Patney,
Marco Salvi
,
Joohwan Kim
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
David Luebke
,
Aaron Lefohn
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia)
Perceptually-Based Foveated Virtual Reality
Anjul Patney,
Joohwan Kim
,
Marco Salvi
, Anton Kaplanyan,
Chris Wyman
, Nir Benty,
Aaron Lefohn
,
David Luebke
SIGGRAPH Emerging Technologies