Reconstructing Translucent Thin Objects from Photos

The joint reconstruction of shape and appearance for translucent objects from real-world data poses a challenge in computer graphics, especially when dealing with complex layered materials like leaves or paper. The traditional assumption of diffuse transmittance falls short, and more accurate Monte-Carlo-based models are often needed to reproduce their appearance. To accurately capture the translucent appearance, an acquisition system needs to be carefully designed.

Appearance Modeling of Iridescent Feathers with Diverse Nanostructures

Many animals exhibit structural colors, which are often iridescent, meaning that the perceived colors change with illumination conditions and viewing perspectives. Biological iridescence is usually caused by multilayers or other periodic structures in animal tissues, which selectively reflect light of certain wavelengths and often result in a shiny appearance - which almost always comes with spatially varying highlights, thanks to randomness and irregularities in the structures.

VMF Diffuse: A unified rough diffuse BRDF

We present a practical analytic BRDF that approximates scattering from a generalized microfacet volume with a von Mises-Fischer NDF. Our BRDF seamlessly blends from smooth Lambertian, through moderately rough height fields with Beckmann-like statistics and into highly rough/porous behaviours that have been lacking from prior models. At maximum roughness, our model reduces to the recent Lambert-sphere BRDF.

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

We introduce MaskedMimic a single unified controller for physically simulated humanoids. Our system is capable of generating a wide range of motions across diverse terrains from intuitive user-defined intents. In this work, we show several applications, including generating full-body motion from partial joint target positions, responding to joystick steering, engaging in object interactions, following paths, interpreting text commands, and even combining these modalities, such as executing text-stylized path following.

Jean-Luc Watson

Jean-Luc is a Research Scientist on NVIDIA's Security and Privacy research team, building new frameworks and tools for secure and private systems that can leverage hardware and cryptographic guarantees.

Chaz Gouert

Chaz joined the Programming Systems and Applications research group as a Research Scientist at NVIDIA in 2024. He completed his Ph.D. in computer engineering at the University of Delaware, where his research focused on usability and acceleration of fully homomorphic encryption schemes. As a Research Intern, he contributed to projects focused on accelerating end-to-end applications over encrypted data on multi-GPU systems. His research interests include privacy-enhancing technologies, applied cryptography, and all other aspects of cybersecurity.